Lamp & Lighting 3D Models

Render-ready lamp and lighting 3D models - desk, floor, table, wall, and pendant lamps, night lights, and Art Deco styles. Built native in 3ds Max with V-Ray and exported to OBJ, FBX, USD, and DAE for archviz and interior visualization.

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What you get

Render-ready 3D objects built native in 3ds Max with V-Ray, exported to open in any major 3D application.

Five Formats, Every Pipeline

Each model ships as an archive with .max (native, plus an earlier-version .max for older 3ds Max), .fbx, .obj, .usd, and .dae - so the geometry opens in 3ds Max, Blender, Maya, Cinema 4D, or any USD-based pipeline. No special plugin needed to open the scene.

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  • Native .max plus an earlier-version .max
  • .fbx, .obj, .usd, and .dae exports
  • Opens in any major DCC, no plugins required

Native V-Ray Materials

The .max and .fbx files carry V-Ray materials with links to the Chaos Cosmos V-Ray Material Library, ready to render in 3ds Max with V-Ray. A V-Ray license is required, and the materials work only in .max and .fbx - in other renderers you assign your own shaders to the UV-ready geometry.

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  • V-Ray materials load straight in 3ds Max
  • Chaos Cosmos material library links included
  • V-Ray license required; .max and .fbx only

Clean Topology, Unwrapped UVs

Geometry is built with optimized quad/tri topology and unwrapped UVs, with organized object names, layers, and groups. It imports clean and ready to texture or subdivide - no remeshing or UV repair before you can use it.

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  • Optimized quad/tri topology
  • Unwrapped UVs ready for your own materials
  • Organized object names, layers, and groups

Real-World Specs Listed

Every product page lists the polygon count, real-world dimensions in centimeters, and part count, so you know the scale and weight of what you are importing before it enters your scene.

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  • Polygon count per model
  • Real-world dimensions in centimeters
  • Part count for multi-piece objects

Help From Real People

If a format, material setup, or import question comes up, real people answer. Ask which format fits your renderer or how to load the V-Ray materials, and you get a straight reply.

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  • Replies within 48 hours
  • Help with formats and V-Ray setup
  • Ask about a specific model before you buy

Who are these lamp 3D models for?

FAQs

  • Each download is an archive containing the lamp in .max (native, plus an earlier-version .max for older 3ds Max), .fbx, .obj, .usd, and .dae. The native software is Autodesk 3ds Max and the native renderer is V-Ray. The exact earlier .max version and the authoring version are listed per product.

  • Many do. Because these are lighting fixtures, several lamp scenes ship with a V-Ray Light already placed inside the fixture, while others leave the lighting to you. Each product page states whether a V-Ray Light is included, so check the product before you rely on it.

  • Yes. The .fbx, .obj, .usd, and .dae exports open the geometry in Blender, Maya, Cinema 4D, and other 3D apps, with clean topology ready for your own materials and lighting. The V-Ray materials live in the native .max file and need a V-Ray license; without V-Ray you can still use the model and apply your own materials in your renderer.

  • The native .max file includes the V-Ray materials, with links to content from the Chaos Cosmos V-Ray Material Library (a V-Ray license is required to use them). The interchange formats (.fbx, .obj, .usd, and .dae) carry the geometry so the model opens in other 3D apps; without V-Ray you can still use the model and apply your own materials in your renderer.

  • Desk and floor lamps (such as adjustable cylinder desk and industrial floor lamps), bedside and ceramic table lamps, crystal glass and Art Deco wall lamps, bell-cap pendant lamps, cloud-shaped night lights, and kids designs like the Cat Ears Kids Desk Lamp.

  • Yes. The scale unit is centimeters, and each product page lists the polygon count, real-world dimensions in centimeters, and part count, so the lamp imports at correct scale for interior and product visualization.

  • Yes. A commercial license is available for these lamp models, covering archviz, interior, and product visualization work; an Extended Commercial tier also exists for broader usage. See each product page for the exact license terms before purchase.

Why use lamp 3D models?

Render-ready lamp and lighting 3D models - desk, floor, table, wall, and pendant lamps, night lights, and Art Deco styles. Built native in 3ds Max with V-Ray and exported to OBJ, FBX, USD, and DAE for archviz and interior visualization.

Lamps are different from ordinary props because the fixture is also a light source. These models are built for archviz and interior visualization, where the scene is the work, not the asset - so each lamp arrives with clean, optimized quad/tri topology and organized object names, ready to drop into an interior shot with no remeshing or cleanup. They are built native in 3ds Max with V-Ray and exported to .fbx, .obj, .usd, and .dae, so the geometry opens in Blender, Maya, Cinema 4D, or any USD pipeline. The catalog spans the lighting types interior scenes actually need: desk and floor lamps, bedside and table lamps, wall and pendant lamps, night lights, and Art Deco and kids styles. One point to be clear on: the V-Ray materials live in the native .max file and need a V-Ray license. Without V-Ray you can still use the model and apply your own materials in your renderer - the interchange formats give you correct geometry to shade, not turnkey materials everywhere. Lighting setup varies by product. Many lamp scenes ship with a V-Ray Light already placed inside the fixture, which is convenient when the lamp is meant to glow in the shot; others leave it to you. Each product page states whether a V-Ray Light is included, along with the polygon count, real-world dimensions in centimeters, and part count, so you know exactly what you are placing.