3D Models

Render-ready 3D models of furniture, lamps, and home decor - built native in 3ds Max with V-Ray and exported to OBJ, FBX, USD, and DAE for archviz and product visualization.

FreeCreatsy®Mockups
  1. All
  2. Sets
  3. Bundles

Reviews

What 3D artists and studios say after rendering these models in their own scenes.

0 (1 rating)
Sort by:

annet avatar
annet
Dec 13, 2025

Creatsy make the best Mockups on the market, no matter what you need to showcase. These mockups are highly customizable, and the lighting in them makes everything look very realistic. You can keep or turn off many of the Items in the mockup, also a great feature giving control over the look you want. They have the most friendly and very helpful support. I highly recommend these mockups!

Retro-style liquor set featuring a green glass decanter with matching tumblers, displayed on a white background.Retro-style Liquor Set 3D Model View product

What you get

Render-ready 3D objects built native in 3ds Max with V-Ray, exported to open in any major 3D application.

Five Formats, Every Pipeline

Each model ships as an archive with .max (native, plus an earlier-version .max for older 3ds Max), .fbx, .obj, .usd, and .dae - so the geometry opens in 3ds Max, Blender, Maya, Cinema 4D, or any USD-based pipeline. No special plugin needed to open the scene.

Visit our help center
  • Native .max plus an earlier-version .max
  • .fbx, .obj, .usd, and .dae exports
  • Opens in any major DCC, no plugins required

Native V-Ray Materials

The .max and .fbx files carry V-Ray materials with links to the Chaos Cosmos V-Ray Material Library, ready to render in 3ds Max with V-Ray. A V-Ray license is required, and the materials work only in .max and .fbx - in other renderers you assign your own shaders to the UV-ready geometry.

Visit our help center
  • V-Ray materials load straight in 3ds Max
  • Chaos Cosmos material library links included
  • V-Ray license required; .max and .fbx only

Clean Topology, Unwrapped UVs

Geometry is built with optimized quad/tri topology and unwrapped UVs, with organized object names, layers, and groups. It imports clean and ready to texture or subdivide - no remeshing or UV repair before you can use it.

Visit our help center
  • Optimized quad/tri topology
  • Unwrapped UVs ready for your own materials
  • Organized object names, layers, and groups

Real-World Specs Listed

Every product page lists the polygon count, real-world dimensions in centimeters, and part count, so you know the scale and weight of what you are importing before it enters your scene.

Visit our help center
  • Polygon count per model
  • Real-world dimensions in centimeters
  • Part count for multi-piece objects

Help From Real People

If a format, material setup, or import question comes up, real people answer. Ask which format fits your renderer or how to load the V-Ray materials, and you get a straight reply.

Visit our help center
  • Replies within 48 hours
  • Help with formats and V-Ray setup
  • Ask about a specific model before you buy

Who are these 3D models for?

FAQs

  • Each download is an archive containing the model in .max (native, plus an earlier-version .max for older 3ds Max), .fbx, .obj, .usd, and .dae. The native software is Autodesk 3ds Max and the native renderer is V-Ray.

  • Yes. The .fbx, .obj, .usd, and .dae exports open the geometry in Blender, Maya, Cinema 4D, and other DCC apps, with clean topology and unwrapped UVs ready for your own materials. The V-Ray materials are included in the native .max file (a V-Ray license is required); in other apps you apply your own materials to the clean geometry.

  • The native .max file includes V-Ray materials, with links to content from the Chaos Cosmos V-Ray Material Library (a V-Ray license is required to use them). The interchange formats (.fbx, .obj, .usd, .dae) carry the geometry; if you do not use V-Ray, you assign your own materials to the clean, UV-unwrapped geometry in your renderer.

  • No. These are objects, not scenes - lights, cameras, rigging, and animation are not included, so you keep full control over lighting, camera angles, and backgrounds in your own scene.

  • Yes. Each product page lists the polygon count, real-world dimensions in centimeters, and part count, so the model imports at correct scale for interior and product visualization.

Why use 3D models?

Render-ready 3D models of furniture, lamps, and home decor - built native in 3ds Max with V-Ray and exported to OBJ, FBX, USD, and DAE for archviz and product visualization.

These models are made for archviz and product visualization, where the work is the scene, not the asset. Furniture, lamps, and decor objects arrive with clean optimized topology and unwrapped UVs, so they drop into an interior or product shot and behave - no remeshing, no untangling UVs before you can texture or light them. They are built native in 3ds Max with V-Ray and exported to .fbx, .obj, .usd, and .dae, so the geometry opens in Blender, Maya, Cinema 4D, or any USD pipeline. Be clear on one point: the V-Ray materials are included in the native .max file and need a V-Ray license; the interchange formats carry the geometry. Open the model in another app and you get correct, UV-ready geometry to assign your own shaders to - not turnkey materials everywhere. Lights and cameras are not included - that is deliberate, so you control lighting, camera angles, and backgrounds in your own scene. Each product lists its polygon count, real-world dimensions in centimeters, and part count, so you know exactly what you are placing.